Getting the Crowd to “Make” Your Film – e.g. “Lost Zombies”

March 4, 2009 at 7:40 am 2 comments

Crowdsourcing has become an exciting concept in the business world.  (I’ve explored the concept of Crowdsourcing many times before – if you’re interested in my views on the topic, the best place to look is my One Degree series.  Other posts on the topic can be found in the “Crowdsourcing” category of this blog)

What’s exciting is that some innovative filmmakers are also making use of this concept.

Several projects are now getting content from the crowds (e.g. Lost Zombies), Crowdfunding (e.g. My Million Dollar Movie), and even making an “open-sourced” feature film (e.g. Swarm of Angels (I wouldn’t recommend the latter tactic, btw, but I’ve been wrong before).

The beauty of this is that engages the audience – creates a dialogue:

“I believe the Internet has created a kind of conversation that we are all involved with.  We‘ve gotten used to that level of interaction. It‘s rewarding. Now we want that experience from our media.” Lost Zombies encourages its fans to document their own zombie encounters. In just a matter of weeks the community has grown to more than 400 active members with contributed materials flowing in from all over the world.” (- Lance Weiler.  From Filmmaker Magazine: “When The Audience Takes Control : Lance Weiler breaks down the new models independent filmmakers are using to create a fan base.”  Read this, btw – it’s excellent)

In this TCIBR podcast – Lost Zombies & Skot Leach (co-director of the film – along with his brother Ryan) (Listen on the Workbook Project site)

(Source: The Workbook Project )

Notes:
(Questions asked by Lance Weiler, responses provided by Skot Leach)
(FYI, I am paraphrasing a great deal here)
- Community Generated Zombie Film
- Film made my the crowds “Zombie Documentary”
- Audience looking for more involvement, engagement
- Wanted to get people to contribute short bursts
- Chose Zombie theme – figured that could work, be enjoyable

- Call to action?

  • Zombie site – Created in Ning
  • Users Create Profile -
  • Submit Zombie encounter in whatever format (video, pictures or any media type) – Zombie outbreaks
  • All encounters considered rumors, until more “outbreaks” of each location are submitted then considered “confirmed”

- Structure? Storyline?

  • There is a structure, storyline
  • All will be compiled into an overall film with these media
  • Will also be influenced by audience
  • Process?

-How to organize/rights w/ such a large crowd?

  • Timeline – will look at what is appropriate
  • Not clear re: distribution track, esp. w/ rights issues, will look at when complete and possibly go back and talk to content creators

- Building a community (as with gaming) economies come around them, could be release for free, but could monetize content around it?

  • Leaning towards that
  • Original vision involved ending up

- Explain Ning to those unfamiliar?

  • Blank template, like Facebook, allows you to build entire social network, invite your own users, define interface
  • Can add widgets to tweek to your needs

- Open Data portability issues? Can you pull user data, so you have it?

  • Simply put, Yes.
  • Provided Framework, but users info is yours
  • Some people joined just to be part of social network (loved Zombies), without contributing
  • Audience before content
  • Compelling enough with Ning to retain audience while you flesh out story
  • Double-edged sword – Want to tell story, point of site, and don’t necessarily want people to be so caught up in the social aspect that they ignore story

- Dealing with crowds – what has been interesting, surprising?

  • How quickly people “got it”
  • Knew ARG community likes to piece things together – wondered if horror fans would get what they should do
  • Very quickly people start
  • Tweeted Ning’s feature re location – renamed “outbreaks”
  • And then people started really working with that, posting photos, videos
  • They also found news items and related (“someone bit at a party, this seems odd? – Could this be zombie related?)
  • People discovered they could contribute in their own unique way (asking question, posting audio files, drawings, video)
  • Like a conversation

- As project grows, any plans, ideas of breaking into “real world”

  • Exploring:
    • Possibility of live video editing/mixing, remix story – so each time you see the film it’s pulled in a different way
    • Interested in “Zombie walks” – a final event where site culminates in a final live event e.g. Zombie Apocalypse where zombie walks the world (people participate by documenting etc.)

- How to get involved with this film?

  • Go to LostZombies
  • Sign up
  • - Participate – submit items or even direct story by asking questions

- Interactivity becoming norm?

  • More immersive progression. Videogames, ARGs rise shows that the audience is ready to experience these types of things
  • Audience members can determine the pace, level they participate (observe, do a little, do plenty)
  • Playful, interactive quality

- These are social experience – like theatrical -  Commununal Experience.  People falsely believe that online = alienation.  But now people are their own media company (can publish, upload video etc. and immediately can be seen around the world – just a matter of aggregating audience to it.  Mirrors theatrical, 2-way communicational.  These types of projects are very exciting.
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Want more articles about artists? I have a whole series here.
http://monicahamburg.wordpress.com/category/artist-series/

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Distribution 2.0 – Learn from Filmmakers Who Made It Happen Bring Your Characters and Film to Life via Social Media

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